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Beyond-FX is a real-time graphics studio focused on crafting immersive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 60+ years of industry production experience. If you’re creating something interactive — be it AAA, indie games, AR, or anything in between — we want to work with you. Let’s build a story together.
Our clients are global industry leaders across an array of mediums, and Beyond-FX operates as an integrated development team with them. Working with clients such as RIOT, Sony Santa Monica, and Giant Sparrow, we tackle hard to solve programming, art, and VFX challenges together.
Our team comes from a long history of developing AAA video games. Most recently, we’ve worked on projects such as What Remains of Edith Finch, The Uncharted Series, and The Last of Us. We’ve spent years focusing on techniques to make the games our players inhabit feel alive, natural, and tell compelling stories. Our artists have built custom solutions and technology, won awards, and shared knowledge around the world.
We proudly created and support the world’s only online community dedicated to the study, craft, and growth of real-time visual effects: www.realtimevfx.com. We are also proud sponsors and participants of the VFX Bootcamp hosted every year at the Game Developers Conference in San Francisco, and frequently guest lecture at conferences around the world.
Beyond-FX emphasizes transparent and fair billing practices for our clients, and prioritizes a healthy work-life balance for our employees. We’re trying to improve our corner of the industry in every way we can.
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